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Editor ​

About the bench, not the game

Two hosts around one viewer. The VS Code extension draws your whole pack as a graph of cards you can search and edit, and previews the feature under your cursor in 3D beside its JSON, re-rendering on save. The desktop app is the same preview in a standalone window that watches a pack directory on disk.

PageWhat it coversToday
The VS Code extensionFirst run, the feature graph (cards, connections, groups, patterns, the ? pane, the keyboard interface), the 3D preview and its eight sidebar sections, the settingsOn this site
The desktop appHow it differs from the extension: an in-process engine, a silent long load, a watched directory instead of an editor, one texture switch instead of twoOn this site
When the preview shows nothingEvery reason a run writes no cells and where each one is reported; the refusals that are deliberately silent; the separate reasons a feature rule decorates no chunksOn this site

Words the editor uses ​

The product's own vocabulary, so a page and a panel never disagree:

  • A feature the pack does not define is unresolved. The graph draws it as a stub card labelled unresolved; featurelab check reports it as an error with a near-match suggestion. A reference the game provides (a vanilla feature) is external, not unresolved, and is not an error anywhere.
  • The graph canvas counts cards — one per feature or rule — and draws every places_feature as a connection between them.
  • The preview counts cells it placed, carved or replaced; the graph counts writes, the block-write attempts a chain makes. A feature can write the same cell more than once, so the two numbers are different things and are never compared to each other.

Every page is a statement about Minecraft Bedrock 1.26.60.22 unless its badge says otherwise.